Rhizome Commission Award Winners
Rhizome Commission Award Winners
Google Will Eat Itself
By Hans Bernhard and Alessandro Ludovico
http://www.gwei.org/rhizome05.html
"We generate money by serving Google text advertisments on GWEI.org. With this money we buy Google shares. We buy Google via their own advertisments! Google eats itself - but in the end we'll own it! By establishing this model we deconstruct the new global advertisement mechanisms by rendering them into a surreal click-based economic model." - Hans Bernhard & Alessandro Ludovico
Triptych
By Peter Horvath
http://www.6168.org/rhizome_proposal/
Triptych is an audio/video, web-based work approximately ten minutes in length, that is structured as a non-linear, generative triptych that explores three dynamics: motion, resistance and stillness. Each panel of the triptych will focus on one dynamic in the context of an urban environment and will be named accordingly. The dynamics will be employed as visual metaphors for universal emotive and cognitive states taken from the artist's personal experiences. As the work will be generative, and therefore self-structuring, each time the work is viewed it will be unique. Triptych aspires to expand the conceptual and technical parameters of net-based video.
Eternal Sunset
By Adriaan Stellingwerff
http://www.eternalsunset.net/
Eternal Sunset continually presents live images of the sunset using existing online webcams from all over the world. As the sunset moves westward, Eternal Sunset tunes into different webcams, chasing the sunset around the globe. Eternal Sunset is a virtual space where time is passing but where the daily cycle of day and night has come to a freeze at sunset. Eternal Sunset comments on the collapse of space and time brought about by technology in general and the Internet in particular.
Panel Junction
By Andy Deck
http://artcontext.org/act/05/panel/
Panel Junction blends the graphic novel with forms of shared, online authorship. It merges spontaneous drawing with scripting and direction from online visitors. Participants from around the world will contribute dialog, graphics, caricatures, fonts, narrative ideas, internal monologues, jokes, backgrounds, puns, story-boards, coloring, anecdotes, and sketches. This will culminate in a printable (PDF) graphic novel of approximately ten pages.
music 4 100 computers
By Sean Kerr
http://www.people.auckland.ac.nz/seankerr/proposals/rhizome_project/
music 4 100 computers explores new music, the internet, multi-user environments, the role of the artist and audience in creating meaning from an event, and contains a strong component of social or community interaction.
Email Erosion
By Annie Brissenden, Ethan Ham and Tony Muilenburg
http://www.ethanham.com/rhizome/
Email Erosion is an installation (viewable via webcams) that automatically creates sculptures using email as a catalyst. A block of biodegradable styrofoam is surrounded by a steel frame. On each face of the frame is a mobile mechanism that can squirt water on the foam, causing it to slowly dissolve. Each mechanism is associated with an email address. Whenever email is received, the mechanism is triggered to either move or squirt water?-the particular action being determined by an algorithm that uses the email's content as input data.
To Be Listened To...
By MTAA (M.River & T.Whid Art Associates)
http://www.mteww.com/rhiz05/
To Be Listened To... consists of 10 thematic podcast feeds. Each feed is open to audio programming by the online public. A website (authored in PHP) allows users to upload audio files (MP3-only) and subscribe to the feeds. The artists will not edit the uploads from users, but will seed each feed with audio files commissioned from 8 artists to be determined.
Lakshmi
By Thomas Laureyssens
http://www.toyfoo.com/lakshmi/rhizome.html
Lakshmi is an experiment in the integration of narrative, illustration and interaction. Its story is the Indian creation story called 'the churning of the ocean' and its visual style is inspired by Indian miniatures. The main experiment of the piece lies in the hiding of the story interface, merging it with the illustration to make it as immersive as possible. There is no text, just a voice to which you have to listen carefully to decipher the contours of the story.
Fallenfruit.org
By Dave Burns, Matias Viegener and Austin Young
http://www.fallenfruit.org/grant.html
FallenFruit.org maps all the 'public fruit' planted on private property that overhangs public space. This project encourages people to harvest, plant and share public fruit. The project is a response to accelerating urbanization, as well as issues of grassroots community activism and social responsibility. The mission of the project is to expand our community fruit maps, photos and essays to create an online, global public fruit resource.
Citypong
By Jason Corace and Vicky Fang
http://www.citypong.com/
CityPong allows residents of rival cities to collaboratively compete against each other in a game of Pong. The game is played in the same fashion as the original, but the time, scale, and way in which the players participate is different. In a game of CityPong, players move their respective city's paddles by voting which direction to move the paddle. The voting takes place online or by text messaging a number found on a projected building-side gamescreen. Each player's vote moves their city's paddle a fraction of a pixel. CityPong requires group collaboration and consensus to successfully win the game, and relies on a sense of community and city pride, with team building and trash talking opportunities incorporated into the system. Games are played over the course of several days and matches are won on a best out of three game basis. Unlike professional sports however, CityPong demands active and direct participation. Its fans will also be its players.
Google Will Eat Itself
By Hans Bernhard and Alessandro Ludovico
http://www.gwei.org/rhizome05.html
"We generate money by serving Google text advertisments on GWEI.org. With this money we buy Google shares. We buy Google via their own advertisments! Google eats itself - but in the end we'll own it! By establishing this model we deconstruct the new global advertisement mechanisms by rendering them into a surreal click-based economic model." - Hans Bernhard & Alessandro Ludovico
Triptych
By Peter Horvath
http://www.6168.org/rhizome_proposal/
Triptych is an audio/video, web-based work approximately ten minutes in length, that is structured as a non-linear, generative triptych that explores three dynamics: motion, resistance and stillness. Each panel of the triptych will focus on one dynamic in the context of an urban environment and will be named accordingly. The dynamics will be employed as visual metaphors for universal emotive and cognitive states taken from the artist's personal experiences. As the work will be generative, and therefore self-structuring, each time the work is viewed it will be unique. Triptych aspires to expand the conceptual and technical parameters of net-based video.
Eternal Sunset
By Adriaan Stellingwerff
http://www.eternalsunset.net/
Eternal Sunset continually presents live images of the sunset using existing online webcams from all over the world. As the sunset moves westward, Eternal Sunset tunes into different webcams, chasing the sunset around the globe. Eternal Sunset is a virtual space where time is passing but where the daily cycle of day and night has come to a freeze at sunset. Eternal Sunset comments on the collapse of space and time brought about by technology in general and the Internet in particular.
Panel Junction
By Andy Deck
http://artcontext.org/act/05/panel/
Panel Junction blends the graphic novel with forms of shared, online authorship. It merges spontaneous drawing with scripting and direction from online visitors. Participants from around the world will contribute dialog, graphics, caricatures, fonts, narrative ideas, internal monologues, jokes, backgrounds, puns, story-boards, coloring, anecdotes, and sketches. This will culminate in a printable (PDF) graphic novel of approximately ten pages.
music 4 100 computers
By Sean Kerr
http://www.people.auckland.ac.nz/seankerr/proposals/rhizome_project/
music 4 100 computers explores new music, the internet, multi-user environments, the role of the artist and audience in creating meaning from an event, and contains a strong component of social or community interaction.
Email Erosion
By Annie Brissenden, Ethan Ham and Tony Muilenburg
http://www.ethanham.com/rhizome/
Email Erosion is an installation (viewable via webcams) that automatically creates sculptures using email as a catalyst. A block of biodegradable styrofoam is surrounded by a steel frame. On each face of the frame is a mobile mechanism that can squirt water on the foam, causing it to slowly dissolve. Each mechanism is associated with an email address. Whenever email is received, the mechanism is triggered to either move or squirt water?-the particular action being determined by an algorithm that uses the email's content as input data.
To Be Listened To...
By MTAA (M.River & T.Whid Art Associates)
http://www.mteww.com/rhiz05/
To Be Listened To... consists of 10 thematic podcast feeds. Each feed is open to audio programming by the online public. A website (authored in PHP) allows users to upload audio files (MP3-only) and subscribe to the feeds. The artists will not edit the uploads from users, but will seed each feed with audio files commissioned from 8 artists to be determined.
Lakshmi
By Thomas Laureyssens
http://www.toyfoo.com/lakshmi/rhizome.html
Lakshmi is an experiment in the integration of narrative, illustration and interaction. Its story is the Indian creation story called 'the churning of the ocean' and its visual style is inspired by Indian miniatures. The main experiment of the piece lies in the hiding of the story interface, merging it with the illustration to make it as immersive as possible. There is no text, just a voice to which you have to listen carefully to decipher the contours of the story.
Fallenfruit.org
By Dave Burns, Matias Viegener and Austin Young
http://www.fallenfruit.org/grant.html
FallenFruit.org maps all the 'public fruit' planted on private property that overhangs public space. This project encourages people to harvest, plant and share public fruit. The project is a response to accelerating urbanization, as well as issues of grassroots community activism and social responsibility. The mission of the project is to expand our community fruit maps, photos and essays to create an online, global public fruit resource.
Citypong
By Jason Corace and Vicky Fang
http://www.citypong.com/
CityPong allows residents of rival cities to collaboratively compete against each other in a game of Pong. The game is played in the same fashion as the original, but the time, scale, and way in which the players participate is different. In a game of CityPong, players move their respective city's paddles by voting which direction to move the paddle. The voting takes place online or by text messaging a number found on a projected building-side gamescreen. Each player's vote moves their city's paddle a fraction of a pixel. CityPong requires group collaboration and consensus to successfully win the game, and relies on a sense of community and city pride, with team building and trash talking opportunities incorporated into the system. Games are played over the course of several days and matches are won on a best out of three game basis. Unlike professional sports however, CityPong demands active and direct participation. Its fans will also be its players.
